New Year's Resolution: Git gud!

 So, I've been absent from posting for quite some time, haha. Well, that's because I haven't really figured out what I'm going to do until recently. This past year, I really wanted to get serious about game-dev but with the baby that came back in November of 2022 that just didn't really work out too well. I really wanted to get serious and try to make a real career out of this passion, especially because of  my daughter, but that just didn't work out because it was really hectic and stressful alot of the time.

But now, she's gotten older, going to be 1 year and 2 months old soon. Things are a LOT easier now, and, I think with the new year rolling around, I'm going to get things really going.


Enter JavaScript, and Phaser

I have decided to focus my efforts on using JavaScript with the Phaser engine. I think this is a great choice, because it's still code, but very powerful and easy to work with. Also, even though I'm not really a fan of JavaScript, I cannot deny that it is very powerful and is the web of the internet and probably the foreseeable future. It runs basically everywhere (except game consoles, haha, but hey maybe one day.) So far I'm planning on remaking and possibly actually finishing Type Stellar, and I'm also going to be developing a Monster Raising game based on the old Digimon keychains devices from the 90s.

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