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Showing posts from January, 2024

R-Type Stellar: Rebirth

 So since my last post, I've been learning (very quickly mind you) Phaser. So far I've been working on remaking Type Stellar, an old game of mine I originally made in GameMaker Studio 2. It's coming along nicely. Phaser is pleasant to work with, and I have high hopes that all of this will work out and I'm finish at least R-Type Stellar: Rebirth, which is what I'm calling the remake.

New Year's Resolution: Git gud!

 So, I've been absent from posting for quite some time, haha. Well, that's because I haven't really figured out what I'm going to do until recently. This past year, I really wanted to get serious about game-dev but with the baby that came back in November of 2022 that just didn't really work out too well. I really wanted to get serious and try to make a real career out of this passion, especially because of  my daughter, but that just didn't work out because it was really hectic and stressful alot of the time. But now, she's gotten older, going to be 1 year and 2 months old soon. Things are a LOT easier now, and, I think with the new year rolling around, I'm going to get things really going. Enter JavaScript, and Phaser I have decided to focus my efforts on using JavaScript with the Phaser engine. I think this is a great choice, because it's still code, but very powerful and easy to work with. Also, even though I'm not really a fan of JavaScript,