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Showing posts from March, 2023

Change of plans

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After the holidays I ran into a bit of burnout, and after resuming my work, I decided that after all the work I did with Rust, that Rust is not for me. It's very time-consuming to write and I'm not at all efficient or very productive in it.  Enter Nim. Nim is a language I've been interested in for a few years, but never really did much with it. I also really like the media library Raylib, and I've also never done much with it. Well Nim has some really good bindings to Raylib. So I decided to test this out. And here is what I made. NimRay Coin v0.8 It's a simple game where you collect coins. It's not at all fun, but the point is, I learned alot from it. And I think that Nim is now my favorite language. It's super fast, super powerful, and doesn't get in your way. It compiles down to either C or Javascript. But the best part? It writes like Python. So you can be super productive in it. It's frickin' awesome. I'll most likely be focusing on thes