So I've been hard at work working on the stuffz. Well first of all, I will no longer be working on a generic use game engine with Rust. The reason why? Well basically, it's a pain in the ass. :) And there are already engines out there for that. I have come to the realization based on reading stuff on the web, and from a good friend, that this is kind of pointless? No general use engine will be as good as a dedicated engine specific to the game's needs. Besides, using an ECS I will have a lot of reusable code I can just copypasta instead of having some sort of generic lib. So as for the game I was working on, Retrosic II, I have decided I will be finishing it at least to the best my motivation allows me. So far it's going pretty well, but it wasn't initially. Due to Rust's memory model, I was having a hard time figuring out the design architecture of the engine without using an ECS. I initially was going to use ECS, then I decided meh too much overhead for a sim...
So since my last post, I've been learning (very quickly mind you) Phaser. So far I've been working on remaking Type Stellar, an old game of mine I originally made in GameMaker Studio 2. It's coming along nicely. Phaser is pleasant to work with, and I have high hopes that all of this will work out and I'm finish at least R-Type Stellar: Rebirth, which is what I'm calling the remake.
Been a while since I made a post, haha. I've still been working on stuff. As I usually state, there was a change of plans. This time though, that change of plans has lasted for several months. Back in March I found the language Odin, and it has builtin bindings for Raylib - which is my favorite multimedia library. I've been using that since March until now. Though there was a bit of a mental health break in there somewhere for a good month or so. Anyways, as for games I'm working on - I was working on my dream which I have now dubbed as Project Tyr. Though I think it's a bit out of my skill level at the moment to finish, and it will also take a long time to finish so I decided to put it on hold for now. I have a few ideas for a new game I'll be working on instead that I should be able to finish much quicker. I'll probably make a post on that in the next few days!
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