So I've been hard at work working on the stuffz. Well first of all, I will no longer be working on a generic use game engine with Rust. The reason why? Well basically, it's a pain in the ass. :) And there are already engines out there for that. I have come to the realization based on reading stuff on the web, and from a good friend, that this is kind of pointless? No general use engine will be as good as a dedicated engine specific to the game's needs. Besides, using an ECS I will have a lot of reusable code I can just copypasta instead of having some sort of generic lib. So as for the game I was working on, Retrosic II, I have decided I will be finishing it at least to the best my motivation allows me. So far it's going pretty well, but it wasn't initially. Due to Rust's memory model, I was having a hard time figuring out the design architecture of the engine without using an ECS. I initially was going to use ECS, then I decided meh too much overhead for a sim...
So since my last post, I've been learning (very quickly mind you) Phaser. So far I've been working on remaking Type Stellar, an old game of mine I originally made in GameMaker Studio 2. It's coming along nicely. Phaser is pleasant to work with, and I have high hopes that all of this will work out and I'm finish at least R-Type Stellar: Rebirth, which is what I'm calling the remake.
So, I've been absent from posting for quite some time, haha. Well, that's because I haven't really figured out what I'm going to do until recently. This past year, I really wanted to get serious about game-dev but with the baby that came back in November of 2022 that just didn't really work out too well. I really wanted to get serious and try to make a real career out of this passion, especially because of my daughter, but that just didn't work out because it was really hectic and stressful alot of the time. But now, she's gotten older, going to be 1 year and 2 months old soon. Things are a LOT easier now, and, I think with the new year rolling around, I'm going to get things really going. Enter JavaScript, and Phaser I have decided to focus my efforts on using JavaScript with the Phaser engine. I think this is a great choice, because it's still code, but very powerful and easy to work with. Also, even though I'm not really a fan of JavaScript,...
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