After the holidays I ran into a bit of burnout, and after resuming my work, I decided that after all the work I did with Rust, that Rust is not for me. It's very time-consuming to write and I'm not at all efficient or very productive in it. Enter Nim. Nim is a language I've been interested in for a few years, but never really did much with it. I also really like the media library Raylib, and I've also never done much with it. Well Nim has some really good bindings to Raylib. So I decided to test this out. And here is what I made. NimRay Coin v0.8 It's a simple game where you collect coins. It's not at all fun, but the point is, I learned alot from it. And I think that Nim is now my favorite language. It's super fast, super powerful, and doesn't get in your way. It compiles down to either C or Javascript. But the best part? It writes like Python. So you can be super productive in it. It's frickin' awesome. I'll most likely be focusing on thes...
Been a while since I made a post, haha. I've still been working on stuff. As I usually state, there was a change of plans. This time though, that change of plans has lasted for several months. Back in March I found the language Odin, and it has builtin bindings for Raylib - which is my favorite multimedia library. I've been using that since March until now. Though there was a bit of a mental health break in there somewhere for a good month or so. Anyways, as for games I'm working on - I was working on my dream which I have now dubbed as Project Tyr. Though I think it's a bit out of my skill level at the moment to finish, and it will also take a long time to finish so I decided to put it on hold for now. I have a few ideas for a new game I'll be working on instead that I should be able to finish much quicker. I'll probably make a post on that in the next few days!
So this is my first post on my new blog. My real name is Johnathan, and I make video games. :) This blog will mostly be a place where I post much longer posts about my projects, rather than the shorter stuff on twitter. Today I'd like to talk about my new engine I'm working on that sparked me to create this blog in the first place. That engine is called Mana. It's built ontop of the Macroquad framework, and uses the HECS library. Macroquad is a set of tools for the Rust programming language to create games, and HECS is an ECS library. ECS stands for Entity-Component-System. These are my 2 biggest tools I use in Mana. Right now I'm working on a project in parallel called Retrosic II which is a sequel to the original game I built years ago. It's really not much of a sequel, at least so far it's not planned to be, it's just a testing ground for Mana.
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